LUTs that look real.

Built for your camera's sensor, not someone else's footage. Drop one on and the shot is finished: skin stays skin, and bright areas fade gently instead of turning into flat white.

Get PursuitLuts

For DaVinci Resolve. RED, Canon, Sony, Nikon and Apple log.

Five looks, one file each. No grading, just the LUT.

Same frame. One of them throws the sky away.

Sunrise at the pier. Everything above the horizon is where a conversion is decided.

The pier at sunrise through PursuitLuts Film, the sky holding its gradient and cloud. The same frame without PursuitLuts, the sky burned out to flat white. Without PursuitLuts PursuitLuts: Film

Drag the line across. Left of it is the shot without PursuitLuts, right of it is the same shot with the Film look. Same file, same exposure.

And the hardest one: the sun itself

Sunrise over the Atlantic, sun in frame. Bright, warm and saturated all at once, which is where conversions either keep the color or wash it out.

Sunrise through PursuitLuts Golden Hour, warm with cloud detail around the sun. The same sunrise without PursuitLuts, loud orange with a hard edged cloud. Without PursuitLuts PursuitLuts: Golden Hour

Skin, which is what everyone judges

A face in afternoon light. Skin is the one thing an audience knows by heart, so it's where a LUT is believed or not.

A boy in profile through PursuitLuts Base, natural skin tone. The same frame without PursuitLuts, hotter and redder skin. Without PursuitLuts PursuitLuts: Base

Nothing in this frame is bright enough to blow out, so there is no highlight story here. The difference is color. Measured on his cheek, our version lands in the middle of the range real skin occupies. Without PursuitLuts it drifts towards red, with more color, which is the sunburnt direction.

Bright background, subject in the shade

The everyday version of the same problem. Anything behind your subject that catches the sun is where detail quietly disappears.

A raccoon in grass through PursuitLuts Travel, the background soft and light. The same frame without PursuitLuts, the background blown to a white hole. Without PursuitLuts PursuitLuts: Travel

From flat to finished

No grading, no tricks. The only thing between these two pictures is one PursuitLuts file on the last node.

A wood stork feeding in shallow water, flat and gray straight out of the camera.
What the camera records. Flat and gray on purpose, so nothing in the bright feathers or the dark water is thrown away.
The same frame through PursuitLuts: natural blue water and white feathers that still show texture.
PursuitLuts: Base. One node. The water is the color it was, and the white feathers still have feathers in them.
A turnstone on a rock, flat and gray straight out of the camera.
Camera
The same frame through PursuitLuts, with green moss on the rock and warm wet sand.
PursuitLuts: Base

Another frame from the same morning. The moss on the rock is green again and the wet sand is warm, without pushing either one.

The part that's hard: white in full sun

Same frame, zoomed into the stork's back. This is where a conversion either holds or gives up.

White feathers through PursuitLuts Outdoor, texture and separation intact. The same feathers without PursuitLuts, flattened into one white shape. Without PursuitLuts PursuitLuts: Outdoor

Why that happens

Each strip below is every color, turned up from very dark on the left to very bright on the right. Think sunsets, stage lights, neon signs, sun on skin.

As the colors get brighter they turn into flat, neon blocks of yellow, cyan and magenta.
A typical conversion. Once a color gets bright it turns into a flat neon block and the detail is gone. Many LUTs are built on top of this.
The same colors fade smoothly to white as they get brighter.
PursuitLuts. Bright colors fade smoothly toward white, the way they do on film and to your own eye.

Why so many LUTs look fake

Someone else's camera

A grade made by eye on one camera, then sold to every camera. Your sensor sees color differently, so it never sits right.

Pushed for the thumbnail

Extra saturation and contrast look bold in a preview. On a face they turn skin orange and skies cyan.

Hard clips and tinted blacks

Highlights slam into white and black picks up a color cast. That's the moment footage stops looking real.

How PursuitLuts works

  1. 1

    It fits the sensor

    Cinema cameras record a flat, gray-looking image called log, which keeps extra detail in the brights and darks. Each PursuitLuts file turns your camera's log into a finished picture using the exact math your camera's maker publishes. No extra conversion step.

  2. 2

    It looks real

    Bright areas fade gently instead of hitting a wall. Colors too strong for a normal screen are eased in instead of going neon. Skin stays skin.

  3. 3

    It does the whole job

    Conversion and look in one file, so most shots are finished the moment you drop it on. If a shot does need brightness or color balance fixed, do that first and leave the LUT last. You are then working with everything the camera recorded, not what is left after the picture has been squeezed to fit a screen.

Measured, not just eyeballed

0.01How far our camera conversions are from DaVinci Resolve's own, on a scale of 0 to 1023. Far too small to see.
7Camera log formats covered across RED, Canon, Sony, Nikon and Apple
65Point LUTs, the most detailed kind Resolve makes itself, so smooth skies stay smooth

Measured against a color chart

No two camera sensors see color quite the same way. We filmed a color chart whose true colors are published, measured what the camera made of it, and built the correction into the RED, Nikon and Canon files.

Color chart patches. Each square is split: the left half is the chart's true color, the right half is what the camera recorded. After calibration the halves match far more closely.
Every square is split in two. The left half is the chart's true color, the right half is what the camera gives you. Before, on the left, the halves differ. After calibration, on the right, they line up. Real measurements from a Calibrite ColorChecker Classic filmed in daylight: average color error fell from 5.1 to 2.9, and the worst patch from 14.5 to 6.7.

This is in the RED, Nikon and Canon files today, measured on a V-Raptor [X] 8K VV, a Z8 and a C70. Each conversion started in a different place, so each gained a different amount: RED 5.1 to 2.9, Canon 2.8 to 1.6, Nikon 3.0 to 2.4, all on frames the correction had never seen. Sony is built from the maker's published conversion and checked against Resolve, and gets the same treatment once we have measured that sensor.

Cameras and files

RED

Log3G10, REDWideGamutRGB

Canon

Canon Log 2 and Canon Log 3, Cinema Gamut

Sony

S-Log3, S-Gamut3.Cine and S-Gamut3

Nikon

N-Log, N-Gamut

Apple

Apple Log, iPhone ProRes Log

Every camera comes in three versions, each in its own folder. Web is for YouTube, social media, laptops and phones, and it's the one most people want. TV is for broadcast and professional monitors. Cinema is for projectors only, not Mac or iPhone screens.

Five looks in every pack

Three scenes through the Base look: a face, a sunrise and a white bird.
Base. Natural and true to the scene.
The same three scenes through the Film look, softer with lifted blacks.
Film. Blacks that never reach zero, softer contrast, color pulled back, cool shadows against warm light.
The same three scenes through the Outdoor look, more contrast and deeper blues.
Outdoor. Strong contrast, deep blues, greens that stay green.
The same three scenes through the Travel look, golden and richer.
Travel. Bold, rich, warm color.
The same three scenes through the Golden Hour look, warm golden light with calm color.
Golden Hour. Warm, golden light with calm, natural color and clean shadows. Built from a hand grade.

The same colors through each look

Every color, dark on the left to very bright on the right, with a gray ramp along the bottom. It is the quickest way to see what a look actually does.

Color sweep through the Base look.
Base
Color sweep through the Film look, lifted and muted.
Film
Color sweep through the Outdoor look, deeper and more contrasty.
Outdoor
Color sweep through the Travel look, warmer and richer.
Travel
Color sweep through the Golden Hour look, warm and calm.
Golden Hour

Pick your camera

RED

Log3G10 / REDWideGamutRGB

$29

What's in it

Canon

Canon Log 2 and Log 3 / Cinema Gamut, with our chart calibration built in

$29

What's in it

Sony

S-Log3 / S-Gamut3.Cine and S-Gamut3

$29

What's in it

Nikon

N-Log / N-Gamut, with our chart calibration built in

$29

What's in it

Apple

Apple Log, iPhone ProRes Log, with our chart calibration built in

$29

What's in it

All five cameras

RED, Canon, Sony, Nikon and Apple. Every log format, every output, all five looks. 105 files.

$79 one time

Secure checkout by Stripe. Instant download, yours to keep.

Or run the math itself: PursuitLuts DCTL

The same color science with controls on it: look, strength, exposure and warmth as sliders, with exposure running in scene light before the look, where a LUT cannot reach. One file covers TV, web and cinema. It is the math itself rather than a grid of stored colors, which we measured: it matches to 0.015 of 1023. Honestly though, on our 65 point LUTs the interpolation you would be avoiding is already below what a person can see. The measurements are here.

DaVinci Resolve Studio only. DCTLs do not load in the free version, so if you use free Resolve the LUT pack above is the one you want.

DCTL for RED

Log3G10 / REDWideGamutRGB, with our chart calibration built in

$79

DCTL for Sony

S-Log3 / S-Gamut3.Cine and S-Gamut3, one file each

$79

DCTL for Canon

Canon Log 2 and Log 3 / Cinema Gamut, one file each

$79

DCTL for Nikon

N-Log / N-Gamut

$79

DCTL for Apple Log

Apple Log, iPhone ProRes Log

$79

All five cameras, DCTL

Every PursuitLuts DCTL: RED, Canon, Sony, Nikon and Apple, seven files covering every log format. Separately they are $395.

$199 one time

Four looks in each: Base, Film, Outdoor and Travel. Golden Hour stays in the LUT pack, because it was fitted from a hand grade and is a measured grid rather than a formula. The RED, Nikon, Canon and Apple Log files carry our chart calibration and the Sony one is checked on real Sony footage.

Guides

What we learned building these, written down plainly.

Questions

What's a LUT, and what's log?

Most cinema cameras can record log, a flat, gray-looking image that holds more detail than a normal video file. A LUT is a small file that turns that flat image into a finished picture in one step. PursuitLuts are LUTs made for your specific camera.

Does it work in the free version of Resolve?

Yes. They're standard .cube LUTs, which the free version reads.

Do I still need a Color Space Transform node?

No. The conversion from your camera's log is built into each file. For RAW clips, set the Camera Raw tab to your camera's log and gamut, which the README lists.

Will it work in Premiere or Final Cut?

Yes, the same files. Both apps convert log footage on their own by default, which would double up with the LUT, so each needs one setting changed first. Here is how, for both.

Where do I put it?

Last. In Resolve that is your last node, in Premiere and Final Cut the bottom of the effects list. Usually that is all you do. If a shot needs brightness or color balance fixed, do it before the LUT: in the Camera Raw tab for RAW footage, or in a node before it with Offset and Temp and Tint.

Talk to us

A real person reads these. Questions before buying, a problem with a file, a camera you want supported, or a frame that does not look right.

Or email hello@pursuitlabs.ai. We usually reply the same day.